import { _decorator, Component, Node } from 'cc';
const { ccclass, property } = _decorator;

export enum RewardType{
    TwoShoot,
    Bomb
}

@ccclass('Reward')
export class Reward extends Component {

    @property
    rewardType:RewardType = RewardType.TwoShoot;
    
    @property
    speed:number=120;

    update(deltaTime: number) {
        const p = this.node.position;
        this.node.setPosition( p.x,p.y-this.speed*deltaTime,p.z );

        
        if(this.node.position.y<-580){
            this.node.destroy();
        }
    }
}


